Console Admin Commands
http://opensimulator.org/wiki/Server_Commands
Region (Region_Al) # help
all
alert <message> - Send an alert
to everyone
alert-user <first> <last>
<message> - Send an alert to a user
appearance find <uuid-or-start-of-uuid>
- Find out which avatar uses the given asset as a baked texture, if any.
appearance rebake <first-name>
<last-name> - Send a request to the user's viewer for it to rebake and
reupload its appearance textures.
appearance send [<first-name>
<last-name>] - Send appearance data for each avatar in the simulator to
other viewers.
appearance show [<first-name>
<last-name>] - Show appearance information for each avatar in the simulator.
attachments show [<first-name>
<last-name>] - Show attachment information for avatars in this simulator.
backup -
Persist currently
unsaved object changes immediately instead of waiting for the normal
persistence call.
bypass permissions <true /
false> - Bypass permission checks
change region <region name> - Change current console region
(before OAR load)
clear image queues <first-name>
<last-name> - Clear the image queues (textures downloaded via UDP) for a
particular client.
command-script <script> - Run a
command script from file
config get [<section>] [<key>]
- Synonym for config showconfig save <path> - Save current configuration to
a file at the given path
config set <section> <key>
<value> - Set a config option. In most cases this is not useful since
changed parameters are not dynamically reloaded. Neither do changed
parameters persist - you will have to change a config file manually and
restart.
config show [<section>]
[<key>] - Show config information
create region ["region
name"] <region_file.ini> - Create a new region.
create user [<first> [<last>
[<pass> [<email> [<user id>]]]]]
- Create a new user
debug attachments log [0|1] -
Turn on attachments debug logging
debug attachments status - Show
current attachments debug status
debug attachments throttle <ms>
- Turn on attachments throttling.
debug comms set serialosdreq
true|false - Set comms parameters. For debug purposes.
debug comms status - Show
current debug comms parameters.
debug eq [0|1|2] - Turn on event
queue debugging
<= 0 - turns off all
event queue logging
>= 1 - turns on outgoing
event logging
>= 2 - turns on poll
notification
debug http <in|out|all>
[<level>] - Turn on http request logging.
debug lludp packet [--default]
<level> [<avatar-first-name> <avatar-last-name>]- Turn on packet debugging
debug lludp pool <on|off> - Turn
object pooling within the lludp component on or off.
debug lludp start <in|out|all> -
Control LLUDP packet processing.
debug lludp status - Return
status of LLUDP packet processing.
debug lludp stop <in|out|all> -
Stop LLUDP packet processing.
debug lludp toggle agentupdate -
Toggle whether agentupdate packets are processed or simply discarded.
debug permissions <true / false>
- Turn on permissions debugging
debug scene get - List current
scene options.
debug scene set
active|collisions|pbackup|physics|scripting|teleport|updates true|false -
Turn on scene debugging options.
debug scripts log <item-id>
<log-level> - Extra debug logging for a script
debug stats record start|stop -
Control whether stats are being regularly recorded to a separate file.
debug threadpool set worker|iocp
min|max <n> - Set threadpool parameters. For debug purposes.
debug threadpool status - Show
current debug threadpool parameters.
delete object creator <UUID> -
Delete scene objects by creator
delete object id <UUID-or-localID>
- Delete a scene object by uuid or localID
delete object name [--regex]
<name> - Delete a scene object by name.
delete object outside - Delete
all scene objects outside region boundaries
delete object owner <UUID> -
Delete scene objects by owner
delete object pos <start-coord>
to <end-coord>
- Delete scene objects within the given area.
delete-region <name> - Delete
a region from disk
deregister region id
<region-id>+ - Deregister a region manually.
dump asset <id> - Dump an asset
dump object id <UUID-or-localID>
- Dump the formatted serialization of the given object to the file <UUID>.xml
edit scale <name> <x> <y> <z> -
Change the scale of a named prim
emergency-monitoring - Go on/off
emergency monitoring mode
estate show -
Shows all estates on the simulator.
export-map [<path>] - Save an
image of the world map
fcache assets - Attempt a deep
scan and cache of all assets in all scenes
fcache clear [file] [memory] -
Remove all assets in the cache. If file or memory is specified
then only this cache is cleared.
fcache expire <datetime> - Purge
cached assets older then the specified date/time
fcache status - Display cache
status
fix-phantoms - Fixes phantom
objects after an import to a megaregion or a change from a megaregion back
to normal regions -- ALL REGIONS
force gc - Manually invoke
runtime garbage collection. For debugging purposes
force permissions <true / false>
- Force permissions on or off
force update - Force the update
of all objects on clients
friends show [--cache]
<first-name> <last-name> - Show the friends for the given user if they
exist.
get log level - Get the current
console logging level
help [<item>] - Display help on
a particular command or on a list of commands in a category
help Land - Get help on plugin
command 'land'
help Land - Get help on plugin
command 'land'
help Terrain - Get help on
plugin command 'terrain'
help Terrain - Get help on
plugin command 'terrain'
help Tree - Get help on plugin
command 'tree'
help Tree - Get help on plugin
command 'tree'
j2k decode <ID> - Do JPEG2000
decoding of an asset.
kick user <first> <last>
[--force] [message] - Kick a user off the simulator
land clear
– clear all land PARCELS
land show -
load iar [-m|--merge] <first>
<last> <inventory path> <password> [<IAR path>]
- Load user
inventory archive (IAR).
load oar --displacement "<0,256,0>" [--merge] [--skip-assets]
[<OAR path>] [--force-terrain] [--force-parcel]
- Load a region's data from an OAR archive. Defaults to bin/region.oar
http://opensimulator.org/wiki/Load_Oar_0.9.0%2B
Parameter |
Since Version |
Description |
--merge |
0.6.8 |
Specify to merge the contents of the reading OAR with the existing
contents in the region. |
--skip-assets |
0.6.9 |
If
set, this will not load any of the assets from the OAR, though all other
data will be loaded. This saves a lot of time and database operations if
loading an OAR multiple times on a grid -- specify --skip-assets after
the first time the OAR is loaded on a grid as the assets would have
already been loaded the first time the OAR files was loaded. |
--rotation |
0.8 |
The
degrees to rotate all the objects loaded from the source OAR. This
rotates terrain, parcel data and objects (prims) and is degrees
counter-clockwise. |
--rotation-center |
0.8,
but deprecated in 0.9 |
The
center around which to rotate objects on load. From 0.9.0 the source
region's data is always rotated around it's center, prior to cutting a
piece out and placing it. The parameter will likely be removed in 0.9.1 |
--bounding-origin |
0.9 |
The SW
corner of a bounding cubiod that is used to 'cut out' data from the
source OAR |
--bounding-size |
0.9 |
The
size of the bounding cuboid used to 'cut out' data from the source OAR |
--displacement |
0.8 |
Specify a displacement that is added to all data as it is added to the
destination region. The displacement MUST be specified as "<x,y,z>". So,
for instance, to load an OAR from a 256x256 region into the middle of a
larger 512x512 region, the parameter would be --displacement
"<128,128,0>". Note that you can specify a "Z" displacement which
will move the objects up or down. Thus --displacement "<0,0,1000>" will
put all the OAR's objects up high for a sky box. The displacement is
also applied to the terrain if it is included. The 'z' component is
added to the terrain's heights. |
|
0.9 |
Displacement is the offset into the destination region after the data
from the source region has been rotated and cropped. |
--no-objects |
0.8 |
Don't
load any scene objects. |
--force-terrain |
0.8 |
Force
terrain loading on --merge. Normally, --merge does not overwrite the
existing region's terrain. |
--force-parcels |
0.8 |
Force
parcel loading on --merge. Normally, --merge does not overwrite the
existing region's parcel data. |
--default-user
"<first-name>
<last-name>" |
0.8 |
Instead of setting object ownership to the estate owner, assign it to
the named user. This only applies to objects that have UUIDs that do not
match any user account in the receiving grid's installation. There is
currently no option that will force a change of owner for all loaded
objects no matter whether they match a user in the receiving
installation. One workaround to achieve this would be to save the OAR
with the --publish "save oar" option to strip owner information and then
reload it. |
--debug |
0.9 |
When
--debug is specified the command will output more information onto the
console about where objects and parcels are being placed |
mere
ERRORS (do
this after “change region” else the current region gets the oar
!!!. )
Displacement,"<128,128, c;/LOAD OAR"<128,128,0 force-terrain,
force-parcel are for loading 256x256 to a VarRegion http://opensimulator.org/wiki/Varregion
Loading a .tgz Aborting load with error in archive
file NONE system.IO.InvalidDataException.
The Magic number in GZIP header is not correct. Make
sure you are passing in a GZIP stream.
load xml [-newIDs [<x> <y> <z>]]
- Load a region's data from XML format DEPRICATED
load xml2 <filename> -
Load a region's data from XML2 format
login disable - Disable
simulator logins
login enable - Enable simulator
logins
login level <level> - Set the
minimum user level to log in
login reset - Reset the login
level to allow all users
login status - Show login status
login text <text> - Set the text
users will see on login
monitor report - Returns a
variety of statistics about the current region and/or simulator
physics get [<param>|ALL] - Get
physics parameter from currently selected region
physics list - List settable
physics parameters
physics set <param> [<value>|TRUE|FALSE]
[localID|ALL]
- Set physics parameter from currently selected region
quit -
Quit the application but do “save
oar –all” first
region restart abort [<message>]
- Abort a region restart
region restart bluebox <message>
<delta seconds>+ - Schedule a region restart
region restart notice <message>
<delta seconds>+ - Schedule a region restart
remove-region <name> - Remove a
region from this simulator
reset user password [<first>
[<last> [<password>]]]
- Reset a user password
restart - Restart all sims in
this instancelsh
save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path>
<password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>]
[-f|--excludefolder=<foldername/uuid>] [-v|--verbose]
- Save user inventory archive (IAR) your AVATAR.
Save iar Al Scot /* terryl1111 (goes to user-inventory.iar in bin)
save oar [-h|--home=<url>]
[--noassets] [--publish] [--perm=<permissions>]
[--all] [<OAR path>] - Save a region's data to an
OAR archive.
http://opensimulator.org/wiki/OpenSim_Archives
the --all option is
specified then all the regions in the simulator are saved into a
multi-region OAR file – look for bin/Region.oar file size change.
If no path is specified it will overwrite bin/Region.oar
save oar
c:/users/alan/Documents/My Documents/My Docs San Rafael/Second World/Backup/Region_Al.oar
save prims xml2 [<prim name>
<file name>] - Save named prim to XML2
save xml -
Save a region's data in XML format
save xml2 - Save a region's data
in XML2 format
scripts resume [<script-item-uuid>+]
- Resumes all suspended scripts
scripts show [<script-item-uuid>+]
- Show script information
scripts start [<script-item-uuid>+]
- Starts all stopped scripts
scripts stop [<script-item-uuid>+]
- Stops all running scripts
scripts suspend [<script-item-uuid>+]
- Suspends all running scripts
set log level <level> - Set the
console logging level for this session.
set region flags <Region name>
<flags> - Set database flags for region
set terrain heights <corner>
<min> <max> [<x>] [<y>]
- Sets the terrain texture heights on corner #<corner> to <min>/<max>,
if <x> or <y> are specified, it will only set it on regions with a matching
coordinate.
Specify -1 in <x> or <y> to wildcard that coordinate.
Corner # SW = 0, NW = 1, SE = 2, NE = 3, all corners = -1.
set terrain texture <number> <uuid>
[<x>] [<y>] - Sets the terrain <number> to <uuid>,
if <x> or <y> are specified, it will only set it on regions with a matching
coordinate.
Specify -1 in <x> or <y> to wildcard that coordinate.
set user level [<first> [<last>
[<level>]]] - Set user level.
If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, this account will be
treated
as god-moded. It will also affect the 'login level' command.
set water height <height> [<x>]
[<y>] - Sets the water height in meters.
If <x> and <y> are specified, it will only set it on regions with a
matching coordinate.
Specify -1 in <x> or <y> to wildcard that coordinate.
show account <first> <last> -
Show account details for the given user
show animations [<first-name>
<last-name>] - Show animation information for avatars in this simulator.
show appearance [<first-name>
<last-name>] - Synonym for 'appearance show'
show asset <ID> - Show asset
information
show borders - Show border
information for regions
show caps list - Shows list of
registered capabilities for users.
show caps stats by cap
[<cap-name>] - Shows statistics on capabilities use by capability.
show caps stats by user
[<first-name> <last-name>] - Shows statistics on capabilities use by user.
show checks - Show checks
configured for this server
show circuits - Show agent
circuit data
show client stats [first_name
last_name] - Show client request stats
show connections - Show
connection data
show eq - Show contents of event
queues for logged in avatars. Used for debugging.
show grid users online - Show
number of grid users registered as online.
show http-handlers - Show all
registered http handlers
show image queues <first-name>
<last-name>
- Show the image queues (textures downloaded via UDP) for a particular
client.
show info - Show general
information about the server
show modules - Show module data
show name <uuid> - Show the
bindings between a single user UUID and a user name
show names - Show the bindings
between user UUIDs and user names
show neighbours - Shows the
local regions' neighbours
show object id [--full] <UUID-or-localID>
- Show details of a scene object with the given UUID or localID
show object name [--full] [--regex]
<name> - Show details of scene objects with the given name.
show object pos [--full] <start-coord>
to <end-coord>
- Show details of scene objects within the given area.
show part id <UUID-or-localID>
- Show details of a scene object part with the given UUID or localID
show part name [--regex] <name>
- Show details of scene object parts with the given name.
show part pos <start-coord> to
<end-coord> - Show details of scene object parts within the given area.
show pending-objects - Show # of
objects on the pending queues of all scene viewers
show pqueues [full] - Show
priority queue data for each client
show queues [full] - Show queue
data for each client
show ratings - Show rating data
show region at <x-coord> <y-coord>
- Show details on a region at the given co-ordinate.
show region name <Region name> -
Show details on a region
show regions -
Show region data
show scene - Show live scene
information for the currently selected region.
show script sensors - Show
script sensors information
show script timers - Show script
sensors information
show scripts [<script-item-uuid>+]
- Show script information
show stats [list|all|(<category>[.<container>])+
- Show statistical information for this server
show threads - Show thread
status
show throttles [full] - Show
throttle settings for each client and for the server overall
show uptime - Show server uptime
show users [full] - Show user
data for users currently on the region
show version - Show server
version
shutdown - Quit the application USE QUIT
sit user name [--regex]
<first-name> <last-name>
- Sit the named user on an unoccupied object with a sit target.
stand user name [--regex]
<first-name> <last-name> - Stand the named user.
sun day_length [<value>] -
number of seconds to a day
sun day_night_offset [<value>] -
induces a horizon shift
sun day_time_sun_hour_scale
[<value>] - scales day light vs nite hours to change day/night ratio
sun update_interval [<value>] -
how often to update the sun's position in frames
sun year_length [<value>] -
number of days to a year
teleport user <first-name>
<last-name> <destination>
- Teleport a user in this simulator to the given destination
terrain bake -
terrain effect <name> -
terrain elevate <amount> -
terrain fill <value>
- fill region to a <value> meters
height
terrain flip <direction> -
terrain load
<filename>
- Supported extensions include: .r32 (RAW32)
.f32 (RAW32) .ter (Terragen)
.raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif
(TIFF) .tiff (TIFF)
terrain load-tile <filename>
<file width> <file height> <minimum X tile> <minimum Y tile> -
terrain lower <amount> -
terrain max <min> -
terrain min <min> -
terrain multiply <value> -
terrain newbrushes <Enabled?> -
terrain rescale <min> <max> -
terrain revert -
terrain save <filename> -
terrain save-tile <filename>
<file width> <file height> <minimum X tile> <minimum Y tile> -
terrain stats –
threads abort <thread-id> -
Abort a managed thread. Use "show threads" to find possible threads.
threads show - Show thread
status. Synonym for "show threads"
tree active <activeTF> -
tree freeze <copse> <freezeTF> -
tree load <filename> -
tree plant <copse> -
tree rate <updateRate> -
tree reload -
tree remove <copse> -
tree statistics –
wind base wind_update_rate
[<value>] - Get or set the wind update rate.
wind ConfigurableWind
avgDirection [<value>] - average wind direction in degrees
wind ConfigurableWind
avgStrength [<value>] - average wind strength
wind ConfigurableWind rateChange
[<value>] - rate of change
wind ConfigurableWind
varDirection [<value>] - allowable variance in wind direction in +/- degrees
wind ConfigurableWind
varStrength [<value>] - allowable variance in wind strength
wind SimpleRandomWind strength
[<value>] - wind strength
xengine status - Show status
information
|