Follow Marin Events


OpenSim commands you’ll use the most:

CHANGE REGION RegionName – selects the region you want to make changes to

TERRAIN FILL 21 — makes the selected region completely flat

SAVE OAR FileName — saves a backup of the selected region, including terrains and all objects and scripts located on it

LOAD OAR FileName — loads in an OAR file you saved previously — or downloaded or bought from somewhere else. Note that this destroys everything that was there before, so you might want to save a backup first.

TERRAIN SAVE FileName — saves just your terrain

TERRAIN LOAD FileName — loads a new terrain, over-writing the terrain you had in place previously

CREATE USER FirstName LastName Password – creates a new user account on your mini-grid

SHOW USERS — shows all the users logged into your mini-grid

SHOW REGIONS — show a list of all the regions on your mini-grid

RESTART — restarts all regions

QUIT — shuts down the world after saving everything to the dabase. When you start it back up again, everything will be where you left it.

A full list of OpenSim commands is here.

General Server Commands http://opensimulator.org/wiki/Server_Commands

These commands are available in both simulator and robust consoles.

General

  • command-script [scriptfile] - Runs a command script containing console commands.
  • quit - shutdown the server.
  • show info - show server information (version and startup path). Before OpenSimulator 0.7.5 this is only available on the simulator console.
  • show uptime - show server startup time and uptime. Before OpenSimulator 0.7.5 this is only available on the simulator console.
  • show version - show server version. Before OpenSimulator 0.7.5 this is only available on the simulator console.
  • shutdown - synonym for quit
  • get log level - In OpenSimulator 0.7.5 and later, print the current console logging level. In OpenSimulator 0.7.4 and earlier please use the "set log level" command instead without a level parameter.
  • set log level [level] - change the console logging level only. For example, off or debug. See Logging for more information. In OpenSimulator 0.7.4 and earlier, if called without the level argument prints the current level. In OpenSimulator 0.7.5 and later please use the "get log level" command instead. Only available on ROBUST console from OpenSimulator 0.7.5.

Debug

  • debug http [<level>] - Turn on/off extra logging for HTTP request debugging. Only available on robust console from commit 94517c8 (dev code post 0.7.3.1). In current development code (for OpenSimulator 0.7.5) this is debug http in|out|all [<level>] since outbound HTTP messages can also now be logged (this was only possible for inbound before).
 

Simulator Commands

General

  • change region <region name> - subsequent commands apply only to the specified region.
    If region name is "root" then all regions are selected
  • create region [name] [filename] - Create a new region
  • debug packet <level> - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set
  • debug scene - Turn on scene debugging
  • delete-region <name> - Delete a region from disk
  • emergency-monitoring - turn emergency debugging monitoring mode on or off.
  • help [<command>] - Get general command list or more detailed help on a specific command or set of commands   help ALL
  • link-mapping - Set a local grid co-ordinate to link to a remote hypergrid
  • link-region - Link a HyperGrid region. Not sure how this differs from link-mapping

      http://opensimulator.org/wiki/Installing_and_Running_Hypergrid_On_OpenSimulator_0.6.9#Persistent_Linked_Regions  

“please set this grid’s Gatekeeper address in [GridService]”

  • modules list - List modules
  • modules load <name> - Load a module
  • modules unload <name> - Unload a module
  • monitor report - Returns a variety of statistics about the current region and/or simulator
  • region restart abort [<message>] - Abort a scheduled region restart, with an optional message
  • region restart bluebox <message> <delta seconds>+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.
  • region restart notice <message> <delta seconds>+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.
  • reload estate - reload estate data
  • remove-region - remove a region from the simulator
  • restart - Restarts all sims in this instance
  • set region flags <Region name> <flags> - Set database flags for region
  • set terrain heights <corner> <min> <max> [<x>] [<y>] - Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.
  • set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard that coordinate.
  • show caps - show all registered capabilities URLs

NOTE: In OpenSimulator 0.7.1, "show capabilities" is shown as a result for help command, but actually only "show caps" will be accepted. (#5467)

  • show circuits - Show agent circuit data
  • show connections - show connections data
  • show http-handlers - show all registered http handlers
  • show hyperlinks - list hg regions
  • show modules - show module data
  • show neighbours - Shows the local regions' neighbours
  • show pending-objects - show number of objects in the pending queues of all viewers
  • show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.
  • show queues - Show queue data for agent connections.
  • show ratings - Show rating data
  • show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)
  • show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)
  • show stats - show usefull statistical information for this server. See Frame Statistics Values below for more information.
  • show threads - shows the persistent threads registered with the system. Does not include threadpool threads.
  • show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.
  • unlink-region <local name> - unlink a hypergrid region

Appearance Commands

  • appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is "OK" or "corrupt". Still in development. Only exists in development code at the moment.

Archive Commands http://opensimulator.org/wiki/OpenSim_Archives

  • load iar <first> <last> <inventory path> <password> [<archive path>] - Load user inventory archive. See Inventory Archives.
  • load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is region.oar. See OpenSim Archives.
  • load xml [-newIDs [<x> <y> <z>]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use "load xml2" instead)

those xml are the result of the export save or *export save-all

  • load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008
  • save iar <first> <last> <inventory path> <password> [<archive path>] - Save user inventory archive. See Inventory Archives
  • save oar [filename] - save the current region to an OpenSimulator archive. Default filename is region.oar. See OpenSim Archives.
  • save prims xml2 [<prim name> <file name>] - Save named prim to XML2
  • save xml [filename] - save prims to XML
  • save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier)

Asset Commands

The fcache commands only currently appearance if you are using the fcache asset cache. This is the default on OpenSimulator.

  • fcache assets - Attempt a deep scan and cache of all assets in all scenes
  • fcache clear [file] [memory] - Remove all assets in the cache. If file or memory is specified then only this cache is cleared.
  • fcache expire <datetime> - Purge cached assets older then the specified date/time
  • fcache status - Display cache status
  • j2k decode <ID> - Do JPEG2000 decoding of an asset.

Config Commands

  • config get [<section>] [<key>] - Get the current configuration, either for a particular key, a particular section or the whole config.
  • config save <path> - Save the current configuration to a file.
  • config set <section> <key> - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.
  • config show [<section>] [<key>] - Synonym for 'config get'

Land Commands

  • land show - Shows all parcels on the current region.

Map Commands

  • export-map [<path>] - Save an image of the world map (default name is exportmap.jpg)
  • generate map  - Regenerates and stores map tile. Only in development code post 0.7.6.

Object Commands

  • backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call. This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.
  • delete object creator <UUID> - Delete a scene object by creator
  • delete object name [--regex] <name> - Delete a scene object by name.
  • delete object outside - Delete all scene objects outside region boundaries. This is currently if z < 0 or z > 10000. Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).
  • delete object owner <UUID> - Delete a scene object by owner
  • delete object uuid <UUID> - Delete a scene object by uuid. In current dev code (post 0.7.5) this is "show object id" and also allows a local ID.
  • dump object id <UUID-or-localID> - Dump the serialization of the given object to a file for debug purposes.
  • edit scale <name> <x> <y> <z> - Change the scale of a named prim
  • force update - Force the region to send all clients updates about all objects.
  • show object name [--regex] <name> - Show details of scene objects with the given name.
  • show object uuid <UUID> - Show details of a scene object with the given UUID. In current dev code (post 0.7.5) this is "show object id" and also allows a local ID.
  • show part name [--regex] <name> - Show details of scene object parts with the given name.
  • show part uuid <UUID> - Show details of a scene object parts with the given UUID. In current dev code (post 0.7.5) this is "show object id" and also allows a local ID.

Scene Commands

  • rotate scene <degrees> - Rotates scene around 128,128 axis by x degrees where x=0-360.
  • scale scene <factor> - Scales all scene objects by a factor where original size =1.0. ( IF EVERYTHING LOOKS MESS UP  JUST tp AWAY AND BACK)
  • translate scene <x,y,z> - Translate (move) the entire scene to a new coordinate. Useful for moving a scene to a different location on either a Mega or Variable region.

(please back up your region before using any of these commands and be aware of possible floating point errors the more they are used.)

Script Commands

These currently only exist in git master OpenSimulator development code post the 0.7.2 release.

  • scripts resume [<script-item-uuid>] - Resumes all suspended scripts
  • scripts show [<script-item-uuid>] - Show script information. <script-item-uuid> option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).
  • scripts start [<script-item-uuid>] - Starts all stopped scripts
  • scripts stop [<script-item-uuid>] - Stops all running scripts
  • scripts suspend [<script-item-uuid>] - Suspends all running scripts

Terrain Commands

Note that some of these may require a sim restart to show properly.

  • set terrain texture 3 <uuid>  - sets texture in the 4th box (1-4 = 0-3) with one in inventory
  • terrain load - Loads a terrain from a specified file.
  • terrain load-tile - Loads a terrain from a section of a larger file.
  • terrain save - Saves the current heightmap to a specified file.
  • terrain save-tile
  • terrain fill - Fills the current heightmap with a specified value.
  • terrain elevate - Raises the current heightmap by the specified amount.
  • terrain lower - Lowers the current heightmap by the specified amount.
  • terrain multiply - Multiplies the heightmap by the value specified.
  • terrain bake - Saves the current terrain into the regions revert map.
  • terrain revert - Loads the revert map terrain into the regions heightmap.
  • terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.
  • terrain stats - Shows some information about the regions heightmap for debugging purposes.
  • terrain show
  • terrain effect - Runs a specified plugin effect
  • terrain rescale min max
  • terrain flip
  • terrain modify

Tree Commands

  • tree active - Change activity state for the trees module
  • tree freeze - Freeze/Unfreeze activity for a defined copse
  • tree load - Load a copse definition from an xml file
  • tree plant - Start the planting on a copse
  • tree rate - Reset the tree update rate (mSec)
  • tree reload - Reload copse definitions from the in-scene trees
  • tree remove - Remove a copse definition and all its in-scene trees
  • tree statistics - Log statistics about the trees

User Commands

  • alert <message> - send an in-world alert to everyone
  • alert-user <first> <last> <message> - send an an in-world alert to a specific user
  • bypass permissions <true / false> - Bypass in-world permission checks
  • debug permissions - Turn on permissions debugging
  • force permissions - Force permissions on or off.
  • kick user <first> <last> [message]: - Kick a user off the simulator
  • login disable - Disable user entry to this simulator
  • login enable - Enable user entry to this simulator
  • login status - Show whether logins to this simulator are enabled or disabled
  • show users [full]- show info about currently connected users to this region. Without the 'full' option, only users actually on the region are shown. With the 'full' option child agents of users in neighbouring regions are also shown.
  • teleport user <destination> - Teleport a user on this simulator to a specific destination. Currently only in OpenSimulator development code after the 0.7.3.1 release (commit bf0b817).

Windlight/LightShare Commands

  • windlight load - Load windlight profile from the database and broadcast
  • windlight enable - Enable the windlight plugin
  • windlight disable - Enable the windlight plugin

Merging together four region’s worth of contents

Say you have four adjacent 256×256 region (‘Region00.oar’, ‘Region01.oar’, …) and you want to load them into a new 512×512 Varregion (‘BiggerRegion’). The commands would be:

change region BiggerRegion

load oar Region0.oar

load oar –merge –force-terrain –displacement <0,256,0> Region01.oar

load oar –merge –force-terrain –displacement <256,0,0> Region10.oar

load oar –merge –force-terrain –displacement <256,256,0> Region11.oar

Loading a 256×256 region’s contents into the middle of a 512×512 sized region

If you have an OAR file for a 256×256 region (‘LegacyRegion.oar’ for instance) and you want to set it into the middle of a 512×512 region with the loaded region rotated by 30 degrees without messing up the rest of the larger region, the command would be:

load oar –merge –force-terrain –force-parcels –displacement <128,128,0> –rotation 30.0 –rotation-center <128,128,0> LegacyRegion.oar

 

Console Admin Commands http://opensimulator.org/wiki/Server_Commands

 Region (Region_Al) # help all

 alert <message> - Send an alert to everyone

alert-user <first> <last> <message> - Send an alert to a user

 appearance find <uuid-or-start-of-uuid> - Find out which avatar uses the given asset as a baked texture, if any.

 appearance rebake <first-name> <last-name> - Send a request to the user's viewer for it to rebake and reupload its appearance textures.

 appearance send [<first-name> <last-name>] - Send appearance data for each avatar in the simulator to other viewers.

 appearance show [<first-name> <last-name>] - Show appearance information for each avatar in the simulator.

 attachments show [<first-name> <last-name>] - Show attachment information for avatars in this simulator.

 backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.

 bypass permissions <true / false> - Bypass permission checks

 change region <region name> - Change current console region (before OAR load)

 clear image queues <first-name> <last-name> - Clear the image queues (textures downloaded via UDP) for a particular client.

 command-script <script> - Run a command script from file

 config get [<section>] [<key>] - Synonym for config showconfig save <path> - Save current configuration to a file at the given path

 config set <section> <key> <value> - Set a config option.  In most cases this is not useful since changed parameters are not dynamically reloaded.  Neither do changed parameters persist - you will have to change a config file manually and restart.

 config show [<section>] [<key>] - Show config information

 create region ["region name"] <region_file.ini> - Create a new region.

 create user [<first> [<last> [<pass> [<email> [<user id>]]]]]
- Create a new user

 debug attachments log [0|1] - Turn on attachments debug logging

debug attachments status - Show current attachments debug status

debug attachments throttle <ms> - Turn on attachments throttling.

debug comms set serialosdreq true|false - Set comms parameters.  For debug purposes.

debug comms status - Show current debug comms parameters.

debug eq [0|1|2] - Turn on event queue debugging

  <= 0 - turns off all event queue logging

  >= 1 - turns on outgoing event logging

  >= 2 - turns on poll notification

debug http <in|out|all> [<level>] - Turn on http request logging.

debug lludp packet [--default] <level> [<avatar-first-name> <avatar-last-name>]- Turn on packet debugging

debug lludp pool <on|off> - Turn object pooling within the lludp component on or off.

debug lludp start <in|out|all> - Control LLUDP packet processing.

debug lludp status - Return status of LLUDP packet processing.

debug lludp stop <in|out|all> - Stop LLUDP packet processing.

debug lludp toggle agentupdate - Toggle whether agentupdate packets are processed or simply discarded.

debug permissions <true / false> - Turn on permissions debugging

debug scene get - List current scene options.

debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false - Turn on scene debugging options.

debug scripts log <item-id> <log-level> - Extra debug logging for a script

debug stats record start|stop - Control whether stats are being regularly recorded to a separate file.

debug threadpool set worker|iocp min|max <n> - Set threadpool parameters.  For debug purposes.

debug threadpool status - Show current debug threadpool parameters.

delete object creator <UUID> - Delete scene objects by creator

delete object id <UUID-or-localID> - Delete a scene object by uuid or localID

delete object name [--regex] <name> - Delete a scene object by name.

delete object outside - Delete all scene objects outside region boundaries

delete object owner <UUID> - Delete scene objects by owner

delete object pos <start-coord> to <end-coord>
 - Delete scene objects within the given area.

delete-region <name> - Delete a region from disk

deregister region id <region-id>+ - Deregister a region manually.

dump asset <id> - Dump an asset

dump object id <UUID-or-localID>
- Dump the formatted serialization of the given object to the file <UUID>.xml

edit scale <name> <x> <y> <z> - Change the scale of a named prim

emergency-monitoring - Go on/off emergency monitoring mode

estate show - Shows all estates on the simulator.

export-map [<path>] - Save an image of the world map

fcache assets - Attempt a deep scan and cache of all assets in all scenes

fcache clear [file] [memory] - Remove all assets in the cache.   If file or memory is specified then only this cache is cleared.

fcache expire <datetime> - Purge cached assets older then the specified date/time

fcache status - Display cache status

fix-phantoms - Fixes phantom objects after an import to a megaregion or a change from a megaregion back to normal regions  -- ALL REGIONS

force gc - Manually invoke runtime garbage collection.  For debugging purposes

force permissions <true / false> - Force permissions on or off

force update - Force the update of all objects on clients

friends show [--cache] <first-name> <last-name> - Show the friends for the given user if they exist.

get log level - Get the current console logging level

help [<item>] - Display help on a particular command or on a list of commands in a category

help Land - Get help on plugin command 'land'

help Land - Get help on plugin command 'land'

help Terrain - Get help on plugin command 'terrain'

help Terrain - Get help on plugin command 'terrain'

help Tree - Get help on plugin command 'tree'

help Tree - Get help on plugin command 'tree'

j2k decode <ID> - Do JPEG2000 decoding of an asset.

kick user <first> <last> [--force] [message] - Kick a user off the simulator

land clear – clear all land  PARCELS

land show -

load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]
 -
Load user inventory archive (IAR).

load oar --displacement "<0,256,0>" [--merge] [--skip-assets]
 [<OAR path>] [--force-terrain] [--force-parcel] 
  - Load a region's data from an OAR archive. Defaults to bin/region.oar  
http://opensimulator.org/wiki/Load_Oar_0.9.0%2B 
Parameter Since Version Description
--merge 0.6.8 Specify to merge the contents of the reading OAR with the existing contents in the region.
--skip-assets 0.6.9 If set, this will not load any of the assets from the OAR, though all other data will be loaded. This saves a lot of time and database operations if loading an OAR multiple times on a grid -- specify --skip-assets after the first time the OAR is loaded on a grid as the assets would have already been loaded the first time the OAR files was loaded.
--rotation 0.8 The degrees to rotate all the objects loaded from the source OAR. This rotates terrain, parcel data and objects (prims) and is degrees counter-clockwise.
--rotation-center 0.8, but deprecated in 0.9 The center around which to rotate objects on load. From 0.9.0 the source region's data is always rotated around it's center, prior to cutting a piece out and placing it. The parameter will likely be removed in 0.9.1
--bounding-origin 0.9 The SW corner of a bounding cubiod that is used to 'cut out' data from the source OAR
--bounding-size 0.9 The size of the bounding cuboid used to 'cut out' data from the source OAR
--displacement 0.8 Specify a displacement that is added to all data as it is added to the destination region. The displacement MUST be specified as "<x,y,z>". So, for instance, to load an OAR from a 256x256 region into the middle of a larger 512x512 region, the parameter would be --displacement "<128,128,0>". Note that you can specify a "Z" displacement which will move the objects up or down. Thus --displacement "<0,0,1000>" will put all the OAR's objects up high for a sky box.

The displacement is also applied to the terrain if it is included. The 'z' component is added to the terrain's heights.

  0.9 Displacement is the offset into the destination region after the data from the source region has been rotated and cropped.
--no-objects 0.8 Don't load any scene objects.
--force-terrain 0.8 Force terrain loading on --merge. Normally, --merge does not overwrite the existing region's terrain.
--force-parcels 0.8 Force parcel loading on --merge. Normally, --merge does not overwrite the existing region's parcel data.
--default-user
"<first-name>
<last-name>"
0.8 Instead of setting object ownership to the estate owner, assign it to the named user. This only applies to objects that have UUIDs that do not match any user account in the receiving grid's installation. There is currently no option that will force a change of owner for all loaded objects no matter whether they match a user in the receiving installation. One workaround to achieve this would be to save the OAR with the --publish "save oar" option to strip owner information and then reload it.
--debug 0.9 When --debug is specified the command will output more information onto the console about where objects and parcels are being placed
 

mere ERRORS  (do this after “change region”  else the current region gets the oar !!!. )

Displacement,"<128,128,  c;/LOAD OAR"<128,128,0 force-terrain,  
force-parcel are for loading 256x256 to a VarRegion http://opensimulator.org/wiki/Varregion 

Loading a .tgz Aborting load with error in archive file NONE system.IO.InvalidDataException.

The Magic number in GZIP header is not correct. Make sure you are passing in a GZIP stream.

 

load xml [-newIDs [<x> <y> <z>]]
- Load a region's data from XML format DEPRICATED

load xml2 <filename> - Load a region's data from XML2 format

 

login disable - Disable simulator logins

login enable - Enable simulator logins

login level <level> - Set the minimum user level to log in

login reset - Reset the login level to allow all users

login status - Show login status

login text <text> - Set the text users will see on login

 

monitor report - Returns a variety of statistics about the current region and/or simulator

physics get [<param>|ALL] - Get physics parameter from currently selected region

physics list - List settable physics parameters

physics set <param> [<value>|TRUE|FALSE] [localID|ALL]
- Set physics parameter from currently selected region

quit - Quit the application  but do “save oar –all” first

region restart abort [<message>] - Abort a region restart

region restart bluebox <message> <delta seconds>+ - Schedule a region restart

region restart notice <message> <delta seconds>+ - Schedule a region restart

remove-region <name> - Remove a region from this simulator

reset user password [<first> [<last> [<password>]]]
- Reset a user password

restart - Restart all sims in this instancelsh

save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> 
<password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] 
[-f|--excludefolder=<foldername/uuid>] [-v|--verbose] 
- Save user inventory archive (IAR) your AVATAR.  
Save iar Al Scot /* terryl1111  (goes to user-inventory.iar in bin)

save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>]
 [--all] [<OAR path>] - Save a region's data to an OAR archive.
 http://opensimulator.org/wiki/OpenSim_Archives
the --all option is specified then all the regions in the simulator are saved into a
multi-region OAR file – look for bin/Region.oar file size change.
If no path is specified it will overwrite bin/Region.oar

save oar 
c:/users/alan/Documents/My Documents/My Docs San Rafael/Second World/Backup/Region_Al.oar

save prims xml2 [<prim name> <file name>] - Save named prim to XML2

save xml - Save a region's data in XML format

save xml2 - Save a region's data in XML2 format

scripts resume [<script-item-uuid>+] - Resumes all suspended scripts

scripts show [<script-item-uuid>+] - Show script information

scripts start [<script-item-uuid>+] - Starts all stopped scripts

scripts stop [<script-item-uuid>+] - Stops all running scripts

scripts suspend [<script-item-uuid>+] - Suspends all running scripts

set log level <level> - Set the console logging level for this session.

set region flags <Region name> <flags> - Set database flags for region

set terrain heights <corner> <min> <max> [<x>] [<y>]
- Sets the terrain texture heights on corner #<corner> to <min>/<max>,
if <x> or <y> are specified, it will only set it on regions with a matching coordinate.
Specify -1 in <x> or <y> to wildcard that coordinate.
Corner # SW = 0, NW = 1, SE = 2, NE = 3, all corners = -1.

set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>,
 if <x> or <y> are specified, it will only set it on regions with a matching coordinate.
Specify -1 in <x> or <y> to wildcard that coordinate.

set user level [<first> [<last> [<level>]]] - Set user level.
 If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, this account will be treated
as god-moded. It will also affect the 'login level' command.

set water height <height> [<x>] [<y>] - Sets the water height in meters. 
 If <x> and <y> are specified, it will only set it on regions with a matching coordinate.
Specify -1 in <x> or <y> to wildcard that coordinate.

show account <first> <last> - Show account details for the given user

show animations [<first-name> <last-name>] - Show animation information for avatars in this simulator.

show appearance [<first-name> <last-name>] - Synonym for 'appearance show'

show asset <ID> - Show asset information

show borders - Show border information for regions

show caps list - Shows list of registered capabilities for users.

show caps stats by cap [<cap-name>] - Shows statistics on capabilities use by capability.

show caps stats by user [<first-name> <last-name>] - Shows statistics on capabilities use by user.

show checks - Show checks configured for this server

show circuits - Show agent circuit data

show client stats [first_name last_name] - Show client request stats

show connections - Show connection data

show eq - Show contents of event queues for logged in avatars.  Used for debugging.

show grid users online - Show number of grid users registered as online.

show http-handlers - Show all registered http handlers

show image queues <first-name> <last-name>
 - Show the image queues (textures downloaded via UDP) for a particular client.

show info - Show general information about the server

show modules - Show module data

show name <uuid> - Show the bindings between a single user UUID and a user name

show names - Show the bindings between user UUIDs and user names

show neighbours - Shows the local regions' neighbours

show object id [--full] <UUID-or-localID>
- Show details of a scene object with the given UUID or localID

show object name [--full] [--regex] <name> - Show details of scene objects with the given name.

show object pos [--full] <start-coord> to <end-coord>
 - Show details of scene objects within the given area.

show part id <UUID-or-localID>
- Show details of a scene object part with the given UUID or localID

show part name [--regex] <name> - Show details of scene object parts with the given name.

show part pos <start-coord> to <end-coord> - Show details of scene object parts within the given area.

show pending-objects - Show # of objects on the pending queues of all scene viewers

show pqueues [full] - Show priority queue data for each client

show queues [full] - Show queue data for each client

show ratings - Show rating data

show region at <x-coord> <y-coord> - Show details on a region at the given co-ordinate.

show region name <Region name> - Show details on a region

show regions - Show region data

show scene - Show live scene information for the currently selected region.

show script sensors - Show script sensors information

show script timers - Show script sensors information

show scripts [<script-item-uuid>+] - Show script information

show stats [list|all|(<category>[.<container>])+ - Show statistical information for this server

show threads - Show thread status

show throttles [full] - Show throttle settings for each client and for the server overall

show uptime - Show server uptime

show users [full] - Show user data for users currently on the region

show version - Show server version

 

shutdown - Quit the application  USE QUIT

 

sit user name [--regex] <first-name> <last-name>
- Sit the named user on an unoccupied object with a sit target.

stand user name [--regex] <first-name> <last-name> - Stand the named user.

 

sun day_length [<value>] - number of seconds to a day

sun day_night_offset [<value>] - induces a horizon shift

sun day_time_sun_hour_scale [<value>] - scales day light vs nite hours to change day/night ratio

sun update_interval [<value>] - how often to update the sun's position in frames

sun year_length [<value>] - number of days to a year

 

teleport user <first-name> <last-name> <destination>
- Teleport a user in this simulator to the given destination

 

terrain bake -

terrain effect <name> -

terrain elevate <amount> -

terrain fill <value> -   fill region to a <value> meters height

terrain flip <direction> -

terrain load <filename>
- Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen)
.raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)

terrain load-tile <filename> <file width> <file height> <minimum X tile> <minimum Y tile> -

terrain lower <amount> -

terrain max <min> -

terrain min <min> -

terrain multiply <value> -

terrain newbrushes <Enabled?> -

terrain rescale <min> <max> -

terrain revert -

terrain save <filename> -

terrain save-tile <filename> <file width> <file height> <minimum X tile> <minimum Y tile> -

terrain stats –

 

threads abort <thread-id> - Abort a managed thread.  Use "show threads" to find possible threads.

threads show - Show thread status.  Synonym for "show threads"

 

tree active <activeTF> -

tree freeze <copse> <freezeTF> -

tree load <filename> -

tree plant <copse> -

tree rate <updateRate> -

tree reload -

tree remove <copse> -

tree statistics –

 

wind base wind_update_rate [<value>] - Get or set the wind update rate.

wind ConfigurableWind avgDirection [<value>] - average wind direction in degrees

wind ConfigurableWind avgStrength [<value>] - average wind strength

wind ConfigurableWind rateChange [<value>] - rate of change

wind ConfigurableWind varDirection [<value>] - allowable variance in wind direction in +/- degrees

wind ConfigurableWind varStrength [<value>] - allowable variance in wind strength

wind SimpleRandomWind strength [<value>] - wind strength

 

xengine status - Show status information

 

 

 


 

   
Questions or problems regarding this web site should be directed to Info@marincounty.info  
Last modified: Thursday February 22, 2024.